CCOG for MM 216 archive revision 202504
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- Effective Term:
- Fall 2025
- Course Number:
- MM 216
- Course Title:
- Puppet Fabrication in Stop Motion
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 20
- Lab Hours:
- 0
Course Description
Addendum to Course Description
Part 2 of the Stop Motion Animation sequence of classes:
1. MM 215 Intro to Stop Motion
2. MM 216 Puppet Fabrication in Stop Motion
3. MM 282 Animation Production
In MM 216, students build characters and materials to be used in MM282 Animation Production
Intended Outcomes for the course
Upon successful completion of the course, students should be able to:
1. Create a bipedal puppet ready for animation.
2. Evaluate and determine materials and methods that support various character performances.
3. Use fabrication tools using in accordance with industry methods and safety practices.
4. Explain the puppet fabrication pipeline for film, television, commercials and other media.
Aspirational Goals
Students build characters and materials to be used in MM282 Animation Production
Course Activities and Design
Course material will be presented in a lecture format, and then explored in a lab format. This course is designed to maximize learning through the use of outcome-based instruction strategies, collaborative learning, contextual application, and performance-based assessment.
Outcome Assessment Strategies
Assessment will be based upon a combination of in-class work, reflections, and skills demonstrated in assigned projects. Determination of problem-solving skills and communication skills may also be included.
Course Content (Themes, Concepts, Issues and Skills)
- A broad spectrum of stop-motion media will be shown and discussed in class to illustrate the diverse paths this medium takes.
- Students Learn contemporary fabrication techniques while honing their personal artistic voice.
-
Review materials and methods such as machining, mold-making, sculpting, and foam casting to create armatures, bodies, skins, wigs and other puppet materials.
-
Review process of bipedal puppet components such as armature, body, hair, and costume.