CCOG for MM 231 archive revision 202504
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- Effective Term:
- Fall 2025
- Course Number:
- MM 231
- Course Title:
- 2D Animation
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 20
- Lab Hours:
- 0
Course Description
Intended Outcomes for the course
Upon successful completion of the course, students should be able to:
- Create and manage plans for producing complete animations, from concept to final delivery.
- Apply principles of animation to create narratives, characters, and game art utilizing 2D animation software.
- Complete a variety of finished animations, including narrative, title sequences, and/or game sprites.
- Compare and contrast between the types of animation in modern industry, such as frame-by-frame animation, puppet animation, and sprite animation for games.
Course Activities and Design
Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction", collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia," and other educationally sound practices. Other activities will include hands-on utilization of vector and production software. Demonstration and handout materials will be provided.
Outcome Assessment Strategies
Assessment is designed to indicate achievement of the course outcome and performance tasks. The instructor will outline the methods used to assess student progress and the criteria for assigning a grade at the beginning of the course. Assessment will be based upon a combination of in-class participation", attendance, examinations, and quality of the multimedia project(s). Determination of problem solving skills, teamwork, and communication skills may also be included.
Course Content (Themes, Concepts, Issues and Skills)
Skills:
- frame-by-frame animation
- 2D Animation
- minor effects and filters
- sprite animation
- complex procedural effects