CCOG for MM 242 archive revision 202404
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- Effective Term:
- Fall 2024 through Summer 2025
- Course Number:
- MM 242
- Course Title:
- Game Design & Interactive Media 1
- Credit Hours:
- 4
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 20
- Lab Hours:
- 0
Course Description
Intended Outcomes for the course
Upon completion of the course students should be able to:
- Understand how to use the range of applications for real-time 2D & 3D technologies including gaming, simulation, education, training, architectural visualization, art, and storytelling.
- Discuss the relationship of design elements such as 3D models, sprites, sound, video, animation, and visual effects.
- Articulate the role of real-time interactive technologies across industries and in shaping culture and creative media output.
- Apply principles of game design to the creation, testing, and implementation of responsive interactive designs.
- Critically evaluate projects on technical and artistic grounds, identifying potential for improvement.
Course Activities and Design
Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction, collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia, and other educationally sound practices. Other activities will include hands-on utilization of multimedia software. Demonstration and handout materials will be provided.
Outcome Assessment Strategies
The instructor will outline the methods used to evaluate student progress and the criteria for assigning a grade at the beginning of the course. Evaluation will be based upon a combination of in-class participation, attendance, examinations, and quality of the multimedia project(s). Determination of problem solving skills, team work, and communication skills may also be included.
Course Content (Themes, Concepts, Issues and Skills)
Concepts, Themes and Skills to shared include:
- Modelling/Terrain Creation
- Importing 3D Assets
- Interaction Schemes
- Basic Scripting
- Audio Engine
- Lighting/Shaders/Textures
- Render Pipeline
- Particle System
- Animation Engine
- Level Design