CCOG for MM 249 archive revision 201904

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Effective Term:
Fall 2019 through Winter 2025

Course Number:
MM 249
Course Title:
AR/VR Development II
Credit Hours:
4
Lecture Hours:
30
Lecture/Lab Hours:
20
Lab Hours:
0

Course Description

Continues the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Covers immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Audit available.

Intended Outcomes for the course

Upon completion of the course students will be able to:

  • Design, create, and integrate audio, visual, and interactive elements into a comprehensive immersive experience.

  • Develop content for successful delivery across multiple platforms, including PC, mobile devices and head-mounted displays.

  • Evaluate current trends of AR and VR media delivery to propose options to potential clients, and discuss the benefits, challenges and misconceptions involved with working in AR and VR.

  • Evaluate various interaction schemes common to AR/VR experiences.

  • Use immersive effects of visual and audio assets to AR/VR experiences and evaluate implementation methods.

Course Activities and Design

Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction", collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia, and other educationally sound practices. Other activities will include hands-on development of a internet web page. Demonstration and handout materials will be provided.
 

Outcome Assessment Strategies

Projects will be the major criteria for evaluation. Emphasis will be placed on effective use of software to create and deploy projects using assigned techniques. Assessment will also take presentation, ability to meet deadlines, and participate in critical analysis. Additional methods of assessment may include quizzes, exercises, assignments, and attendance.

Course Content (Themes, Concepts, Issues and Skills)

Terminology in VR/AR

Locomotion

Interaction Schemes

Visual and Aural Immersion

Plan and Create Immersive Experiences

Optimization

Industry standards

Real world applications