CCOG for MM 232 Winter 2025
- Course Number:
- MM 232
- Course Title:
- 3D Modeling and Animation
- Credit Hours:
- 3
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 0
- Lab Hours:
- 0
Course Description
Addendum to Course Description
Students who successfully complete this course will develop quality 3D models and animations. Models and animations produced in this course will be evaluated and reviewed by the instructor and peers with an emphasis on students applying the suggestions brought up in their review. .
Intended Outcomes for the course
Upon successful completion of the course students should be able to:
-
Use and navigate a 3D modeling workspace to create 3D objects.
-
Identify characteristics of rendering 3D objects for optimal system processing and analysis.
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Light and texture 3D models at a basic level.
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Create basic 3D models and animations.
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Evaluate 3D projects, identify opportunities for improvement, and implement changes.
Course Activities and Design
Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction", collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia, and other educationally sound practices. Other activities will include hands-on utilization of vector and production software. Demonstration and handout materials will be provided.
Outcome Assessment Strategies
Assessment is designed to indicative achievement of the course outcome and performance tasks. The instructor will outline the methods used to assess student progress and the criteria for assigning a grade at the beginning of the course. Assessment will be based upon a combination of in-class participation", attendance, examinations, and quality of the multimedia project(s). Determination of problem solving skills, team work, and communication skills may also be included.
Course Content (Themes, Concepts, Issues and Skills)
Terminology
Creating in a 3D workspace
Applying special effects
Optimization
Publishing projects
Industry standards
Real world applications