CCOG for MM 233 Winter 2025
- Course Number:
- MM 233
- Course Title:
- 3D Character Modeling and Animation
- Credit Hours:
- 3
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 0
- Lab Hours:
- 0
Course Description
Addendum to Course Description
This course covers the basic concepts and techniques involved in the creation of character models, textures, armatures, and animations.
Intended Outcomes for the course
Upon successful completion of the course students should be able to:
-
Use 3D modeling software to create advanced 3D character models.
-
Create both realistic and stylized texture maps for models.
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Create successful high to low polygon texture bakes.
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Create a multi-layer inverse kinematic, forward kinematic, and deformation armature.
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Create basic set of character animations.
Aspirational Goals
- Basic set of character animations can include "walk", "idle", "jump", "run"
- Overview section for human skeletal and muscular anatomy as well as common conventions for character design
Course Activities and Design
Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction, collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia, and other educationally sound practices. Other activities will include hands-on utilization of vector and production software. Demonstration and handout materials will be provided.
Outcome Assessment Strategies
Assessment is designed to indicative achievement of the course outcome and performance tasks. The instructor will outline the methods used to assess student progress and the criteria for assigning a grade at the beginning of the course. Assessment will be based upon a combination of in-class participation, attendance, examinations, and quality of the multimedia project(s). Determination of problem solving skills, team work, and communication skills may also be included.