CCOG for MM 248 Winter 2025


Course Number:
MM 248
Course Title:
AR/VR Fundamentals and Development I
Credit Hours:
4
Lecture Hours:
30
Lecture/Lab Hours:
20
Lab Hours:
0

Course Description

Covers the creation and development of immersive technology using alternative user interfaces such as augmented reality (AR) and virtual reality (VR). Explores the trends and current uses for immersive and motion-tracking technology for use with AR/VR experiences. Examines common implementations, design trends, and industry standard software used in AR/VR content creation. Includes the creation of simple projects in augmentation that explore development concepts. Prerequisites: MM 242, and (WR 115 and RD 115) or IRW 115 and MTH 20 or equivalent placement. Audit available.

Intended Outcomes for the course

Upon successful completion of the course students should be able to:

  • Design, create, and integrate audio, visual, and interactive elements into a comprehensive immersive AR/VR experience.
     
  • Prepare and customize content for successful delivery across multiple platforms, including PC, mobile devices, and head-mounted displays.
     
  • Identify and implement different types of locomotion principles.

  • Evaluate various interaction methods common to AR/VR experiences.

  • Apply immersive effects of visual and audio assets to a AR/VR experience and evaluate implementation methods.

Course Activities and Design

Course material will be presented in a lecture format. This course is designed to maximize learning through the use of strategies such as outcome based instruction", collaborative learning, contextual application and performance based assessment. Lecture material will consist of discussion, diagrams, multimedia," and other educationally sound practices. Other activities will include hands-on utilization of web production software. Demonstration and handout materials will be provided.

Outcome Assessment Strategies

Projects will be the major criteria for evaluation. Emphasis will be placed on effective use of software to create and deploy projects using assigned techniques. Assessment will also take presentation, ability to meet deadlines, and participate in critical analysis. Additional methods of assessment may include quizzes, exercises, assignments, and attendance.

Course Content (Themes, Concepts, Issues and Skills)

Terminology in VR/AR

Locomotion

Interaction Schemes

Visual and Aural Immersion

Plan and Create Immersive Experiences

Optimization

Industry standards

Real world applications