CCOG for MM 253 Winter 2025
- Course Number:
- MM 253
- Course Title:
- Intermediate Modeling and Texturing
- Credit Hours:
- 3
- Lecture Hours:
- 30
- Lecture/Lab Hours:
- 0
- Lab Hours:
- 0
Course Description
Intended Outcomes for the course
Upon successful completion students should be able to:
-
Create, render, and present professional quality 3D models.
-
Utilize current modeling and texturing methods and tools.
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Explain the difference between physics based and real-time rendering.
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Use different techniques for Hard Surface and Organic 3D modeling.
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Utilize intermediate UV unwrapping and texturing techniques.
Course Activities and Design
Materials will be presented via lectures, demonstrations, and assignments. Students will learn and demonstrate their abilities through handson assignments. Professional examples from recently completed work will provide students with exposure to the local professional 3D community.
Outcome Assessment Strategies
Student fulfillment of expected outcomes will be assessed using:
Ø Modeling and texturing assignments;
Ø Professional and peer critique
Course Content (Themes, Concepts, Issues and Skills)
The following technologies, skills, and concepts will be covered and/or demonstrated:
1. POLYGON MODELING
1.1. Theory
1.2. Tools
1.3. Practical Uses
1.4. Finding/Correcting Mesh Problems
1.5. Edge Loop Flow
4. HARD SURFACE MODELING
4.1. Subdivision surface modeling for hard surface models
4.2. Localizing topology
4.3. Preparing textures for animation
5. ORGANIC MODELING
5.1. Proper edge flow for animation.
5.2. Keeping smooth continuous surfaces.
5.3. Preparation for texturing and animation
6. GENERAL TEXTURING
6.1. Texturing theory.
6.2. Creating shaders, procedural materials, and UV based textures
6.3. Using reference photos and hand painted images as textures.
6.4. Building/Applying procedural shading networks
7. UV MAPPING
7.1. Theory.
7.2. Tools and work flow.
7.3. Hand painting textures
7.4. Proper UV unwrapping technique.
8. DELIVERY/PRODUCTION
8.1. Professional quality compositing and rendering.
8.2. Current portfolio examples.