MM199B Virtual Production & VFX
Explores real-time and in-camera compositing methods using game engines and video editing/compositing software to merge live actors with virtual environments. Students use emerging production techniques to tell stories in real and imaginary worlds, with attention to accessibility, representation, and equity. Recommended: Beginning skills in game engines, videography, 3D modeling & animation, and/or compositing. Audit available. (See course content and outcomes.)
Credits: 4
CRN | Class type | Location | Days & time | Dates | Seats available | Faculty | More info |
---|---|---|---|---|---|---|---|
33280 | In-person | Cascade TEB 114 | Saturday from 10am to 3:50pm | From June 29 through September 7, 2024 | Matthew E Henderson | Books for CRN 33280
Class details for CRN 33280 Fees: $12 |
Class schedule definitions
- Cost:
- cost is based on the number of credits – see tuition and fees
- Books:
- $0 or <$40 means low cost books (doesn't include other supplies like calculators)
- Register:
- use the CRN to register in MyPCC – see how to register
- Class types:
- see more about class types
-
- In-person: classes take place at specific times and locations. Attendance in person is required.
- Online: classes do not have meeting times. Regular online interaction is required and there are weekly assignments.
- Remote: classes take place at specific times online. Students must be logged in during class meeting times.
- In-person and remote: classes meet both in-person and remotely. Attendance at both is required.
- In-person and online: classes meet in-person with additional online activities required.
- Remote and online: classes meet remotely with additional online activities required.