MUC286 Game Audio: Music
Introduces creative and technical skills required to compose music for video games and adjacent interactive experiences. Introduces fundamentals in compositional theory as it pertains to games as well as technical requirements to produce music that behaves effectively during game runtime. Covers the theory of interactivity in music, how it affects the gameplay experience, and how to leverage those techniques while composing their music. Includes video game music throughout the history of game development. Recommended: knowledge of a DAW, basic audio recording and production. Audit available. (See course content and outcomes.)
Credits: 4
CRN | Class type | Location | Days & time | Dates | Seats available | Faculty | More info |
---|---|---|---|---|---|---|---|
15453 | In-person | Cascade TEB 215 | Monday and Wednesday from 5 to 6:50pm | From January 6 through March 19, 2025 | STAFF | Books for CRN 15453
Class details for CRN 15453 |
Class schedule definitions
- Cost:
- cost is based on the number of credits – see tuition and fees
- Books:
- $0 or <$40 means low cost books (doesn't include other supplies like calculators)
- Register:
- use the CRN to register in MyPCC – see how to register
- Class types:
- see more about class types
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- In-person: classes take place at specific times and locations. Attendance in person is required.
- Online: classes do not have meeting times. Regular online interaction is required and there are weekly assignments.
- Remote: classes take place at specific times online. Students must be logged in during class meeting times.
- In-person and remote: classes meet both in-person and remotely. Attendance at both is required.
- In-person and online: classes meet in-person with additional online activities required.
- Remote and online: classes meet remotely with additional online activities required.