Specializations
I have studied sculpture through the media of ceramics, fine metals, steel, stone, and lost wax casting for many years. More recently, my studies all center on digital technology as a medium. I use a broad range of 3D modeling and animation approaches, emphasizing Blender and implementation in game engines and Mozilla Hubs.
I center my work on the aesthetics of failure and breakage, the awkwardness of bodies, and my experience as a gender non-conforming woman. I like to make things that look incomplete, use tools the wrong way, and generally explore the artistic potential of the imperfect.